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Monday, October 25, 2010

Alien vs Predator


  • Bonus skins
    Reach the indicated rank to unlock the corresponding skin:
      Gibson (Marine): Rank 2
      Claw (Predator): Rank 3
      Warrior Dome (Alien): Rank 4
      Connor (Marine): Rank 5
      Stalker (Predator): Rank 7
      Ridged (Alien): Rank 10
      Moss (Marine): Rank 13
      Hunter (Predator): Rank 16
      Praetorian (Alien): Rank 19
      Johnson (Marine): Rank 22
      Wolf (Predator): Rank 25
      Rookie (Marine): Rank 28
      Spartan (Predator): Rank 31
      Nethead (Alien): Rank 34
      Gibson (Marine): Rank 37
      Lord (Predator): Rank 40
      Van Zandt (Marine): Rank 43



  • Easy XP
    Search for a ranked match in Multiplayer mode. When it says "One player in game, waiting for more players", quit, and go to the main menu. Then, load a Marine mission on the Normal difficulty with a lot of enemies, such as the Praetorian boss in the "Research Lab" mission. Simply kill enemies now to get easy XP. Repeat this as many times as desired.



  • Audio Diary locations
    Search the indicated locations to find all 67 hidden Audio Diaries:
    Part 1/2
    Part 2/2



  • Finding collectibles
    While playing as an Alien or Predator, activate your Focus to get collectibles to appear as flashes on the HUD.



  • Avoiding instant kills as the Marine
    In Multiplayer mode, keep your back against walls to prevent getting killed instantly by Aliens and Predators.



  • Getting past ventilation shaft as the Alien
    In Level 3 as the Alien, the Queen will tell you to get to the bottom of a shaft with a huge fan at the top. When you get close to it, another Xenomorph will be blown into the fan. If you use your Focus, you can see two vents on the opposite wall. You can use either of them and safely jump to it despite the power of the fan. As you continue, you will find more vents to hide in. Use them to make your way down.



  • Easy "Ain't Got Time To Bleed" trophy
    During the first wave in Survivor mode, kill all enemies except one alien. Let the alien get close and hit you once or twice, then run away while your health regenerates. When the alien gets close, face left or right, wait until you get hit with the claw, and then run away. If the alien tries the headbite, try to avoid it because it stuns you for a while. If you let the alien slash you once, it will take away approximately a half bar of health; thus, you will have to let the alien slash you 60 times to regenerate 30 bars of health to get the "Ain't Got Time To Bleed" trophy. It is quicker to let the alien slash you twice, but is not as safe as just letting it slash you once.



  • Easy "Spin Doctor" trophy
    At the checkpoint in the "Ruins" mission where you must activate the three species symbols switches to open the exit, activate your stealth, and bring up your Battle Disc. There will be two soldiers standing by each other. Line up it so you can hit both soldiers with the Battle Disc. Hit both soldiers to get the "Spin Doctor" trophy. If you fail to get the trophy, reload the checkpoint, and try again.



  • Trophies
    Successfully complete one of the following tasks to get a trophy:
      Club Hopper (Bronze): Survive The 'Party' at The Club.
      Exit Strategy (Bronze): Escape from C-Block.
      You Have My Sympathies (Bronze): Help Van Zandt.
      Regicide (Bronze): Defeat the Matriarch.
      I Will Never Leave You... (Bronze): Locate Tequila.
      ...That's A Promise (Bronze): Get Tequila to surgery.
      One Big Bug (Bronze): Defeat the Praetorian.
      Come to Mama (Bronze): Liberate the Matriarch.
      Breaking Quarantine (Bronze): Escape from the Research Lab.
      Grunt Hunt (Bronze): Wipe out all of the Marines in the Colony.
      Under Pressure (Bronze): Solve the riddle of the Ruins.
      Grim Reaper (Bronze): Harvest all available civilians in the Alien Campaign.
      It Uses The Jungle (Bronze): Find a way through Getaway.
      Fallen Comrade (Bronze): Find the Youngbloods in the Jungle.
      Matter of Honor (Bronze): Discover the Elite Predator's fate.
      Eyes of the Demon (Bronze): Retrieve the ancient mask.
      World of Hurt (Bronze): Survive trial by combat.
      Breaking and Entering (Bronze): Find a way into the Research Lab.
      Reclaimer (Bronze): Retrieve the second artifact.
      Stay Frosty (Bronze): Complete Marine Campaign on Hard difficulty setting.
      I Admire its Purity (Bronze): Complete Alien Campaign on Hard difficulty setting.
      It Ain't No Man (Bronze): Complete Predator Campaign on Hard difficulty setting.
      Quite A Specimen (Bronze): Destroy all 50 Royal Jelly Containers.
      Fortune and Glory (Bronze): Find all 45 Predator trophy bells.
      Scatter Shot (Bronze): As a team, kill 20 enemies in under 60 seconds in a Survivor match..
      I Like to Keep This Handy (Bronze): Kill 2 enemies with one shot with the shotgun.
      Spin Doctor (Bronze): Kill two enemies with one throw of the Battle Disc.
      Let's Rock! (Bronze): Kill 5 enemies with one burst from the smartgun.
      Elite Sniper (Bronze): Kill 10 enemies with head shots from the scoped rifle.
      Stick Around (Bronze): Kill 20 enemies with the Combi Stick.
      Welcome to The War (Bronze): Play and complete your first Ranked Match in standard Deathmatch mode.
      Killer Instinct (Bronze): Win your first Ranked Match in standard Deathmatch mode.
      Very Tough Hombre (Bronze): Kill 10 enemies in a row without dying in a Ranked Match.
      Persecution Complex (Bronze): Achieve Persecutor status more then once in any Ranked Match.
      Ain't Got Time to Bleed (Bronze): Heal or regenerate 30 blocks of health in Survivor.
      Game Over, Man! (Silver): Complete all three Campaigns.
      Get to The Chopper! (Silver): Recover Weyland's datapad.
      Alien vs Predator (Silver): Create a new species.
      Extinction Agenda (Silver): Destroy the Abomination.
      I LOVE the Corps! (Silver): Complete Marine Campaign on Nightmare difficulty setting.
      Magnificent, Isn't It? (Silver): Complete Alien Campaign on Nightmare difficulty setting.
      One Ugly Mother (Silver): Complete Predator Campaign on Nightmare difficulty setting.
      Harsh Language (Silver): Discover all 67 Audio Diaries.
      Gunslinger (Silver): Kill 30 enemies with the pistol.
      Serial Killer (Silver): Win 10 Ranked Matches in any Deathmatch mode.
      The Six Pack (Silver): Play with six friends in a Ranked Match.
      The Uninfected (Silver): Finish a Ranked Infestation match as the only remaining prey.
      Welcome to The Party (Silver): Get 6000 XP in Ranked Matches.
      Real Nasty Habit (Gold): Get 18060 XP in Ranked Matches.
      Not Bad For A Human (Platinum): Get all the Aliens vs. Predator

  • fallout 3 cheats


  • Infinite XP
    Note: Using the "Infinite XP" glitches can leave you weak. The higher level you are, the more difficult the game gets. You will encounter more and stronger enemies, and they will have better weapons in better conditions.
    Use the following trick to get 5 experience points each time it is performed. Go to Craterside Supply (found in Megaton) with a few frag mines (so you do not have to re-equip the mines). Go into the room behind the mercenary. Get close to the back side of the wall that the mercenary is leaning against, and place a mine. Quickly pick it up as it will immediately be armed and ticking. Repeat this as many times as desired.
    Have a Speech skill of at least 30. Visit Big Town by travelling northwest from Springvale Elementary. Talk to Bittercup about her dating exploits. Talk with Pappy about how he came to Big Town with Bittercup to start a Speech challenge. If you fail, the challenge will still be available to retry. Repeat the challenge until you are successful. You will get six experience points, and the option to retry the challenge can still be selected. Repeat the challenge as many times as desired. Note: This requires the unpatched version of the game.
    Be at least level 10, and have a 60 Sneak skill. Unlock the Mister Sandman perk. Go to the Smith's house at Andale. Sneak upstairs at night while everyone is sleeping. Try to pickpocket the boy, but instead select "Murder". You will not lose Karma and gain over 50 experience points. Because the boy does not actually die, you can repeat this as many times as desired. Note: The game may glitch and become unresponsive. Also, this requires the unpatched version of the game.



  • Infinite Caps and supplies
    Use the following trick with any merchant to get unlimited Caps and supplies. Start with around 2,000 to 3,000 Caps and two of the same weapon, one in very good condition and one in very bad condition. Go to any merchant, and purchase everything desired from him or her. Then, sell the merchant both of the weapons. Buy back the cheap one, then sell it back. Every other time you do this, the merchant will give the weapon in good condition for the price of the other weapon. Sell it back, thus getting three times what you paid for it. Repeat this until you have your Caps back and everything the merchant owns. Note: On very rare occasions the game may freeze while doing this; make sure to save before attempting this trick.



  • Easy Caps
    Note: This trick requires you take the "evil" path. After agreeing to help Mr. Burke nuke Megaton, go into every single house and steal everything (any little piece of junk you can carry). Sell them to the local shops (Craterside Supplies, The Restaurant, Moriarty's Saloon, etc.). If a particular house is locked or you need a key to get into a safe or something of that nature, just kill the owner of the property, and get the key from his or her body. Kill everyone in sight, especially the shop owners because you can get access to their entire inventory, plus the Caps that you have already spent on them. Kill every one and collect everything to leave Megaton empty. You should have at least 600 caps. Remember to sell some of the things you gather to the shop owners because you cannot fast travel when over encumbered. This can be done in almost any town you visit. To avoid getting over encumbered, get all the supplies that you can possibly carry, then drop the rest just outside of Megaton. Fast travel to Rivet City or some other marketplace. Sell what you have, then return to Megaton, and repeat the process.
    In the "Strictly Business" quest, capture Susan Lancaster, and get your reward for her capture. Afterwards, speak with her in the slave quarters part of Paradise Falls. Note: You will need one of the slaver's keys to access the slaves quarters; pickpocket one. After entering the slave quarter's, speak with Susan. When she asks for help, choose the option "You're a slave. Deal with it.", then return to Grouse to collect the reward again. Grouse will think that you captured her again. You can repeat this as many times as desired to get 250 Caps and a slave collar each time. Note: If you capture all four slaves and tell each one to "Deal with it", and then talk to the man after the initial time, he will give you another 250 Caps for each one. This makes it much easier to get large amounts of Caps instead of running back and forth with just one.
    Save all pre-war books you found (not scorched or ruined). Go to the Arlington library. At the southeastern corner, you can find an NPC that will buy those books for 100 Caps each. You will also get 10 experience points for each book you sold.
    Do the "Riley's Rangers" side quest. After rescuing Riley and escorting her back to her base, she will ask if you want to help her out by mapping the area, and she will pay you. Do not tell her that you will help her just yet. After reaching level 20, use the "Explorer" Perk. Once you have revealed every location on the map, go back to her, and tell her that you will help her out. Then, tell her you have got some new locations for her. Depending on whether or not you have already done it, you can make upwards of 2,200 Caps.



  • Easy items
    This trick requires a Sneak skill of at least 60. Go to Fort Independence with some scrap metal. Once there, speak with Protector Casdin. Tell him you have junk that you would like to give him. In return he will offer 5.56mm rounds, frag grenades, RadAways, and Stimpaks. Select whatever item desired, then save the game. You can then steal your scrap metal back from Protector Casdin. Sell the scrap metal back to him repeatedly to get as many of those items as desired.



  • Easy good Karma
    Go to Big Town at night. The town will come under attack from a Super Mutant raiding party. For each Super Mutant you help the residents of Big Town slay, a small amount of good Karma can be earned. Repeat this process as many times as desired.



  • Easy Hacking, Speech, and Stealing bonuses
    Save the game before starting a dialogue with a Speech bonus, hacking a computer, lock picking, or pick pocketing. Then, simply reload the game if you fail the challenge.



  • Easy hacking
    To always hack successfully, go to the terminal, and save the game. Then, start the sequence. If you fail, just reload your saved game, and try again until you do it successfully.
    Only use three attempts during a hack, so you leave yourself with one to back out. Then, go back to the attempts screen, and you will have four more chances. Repeat this as many times as desired. -From: Brett Grimes
    If you move your cursor throughout the symbols, sometimes you will highlight a group of symbols. Selecting these "duds" will remove one of the words that is wrong from your choices. Also, it may grant you an additional attempt if you have already gotten a selection wrong. -From: Brett Grimes
    Search around both fields, and you will find a string of symbols that you can enter as the password. It starts with "(", "<", "[", or "{" and ends with the same symbol. This will completely refill your password attempts. -From: Brett Grimes
    To hack "Very Easy" and "Easy" computers (and "Average" if your skill level is high enough), look for the secret characters first. If you find enough of them, there will often be fewer than four passwords remaining after the duds are removed.
    To hack "Average", "Hard", and "Very Hard" computers, use the following steps. Look for common suffixes, such as "-ing" or "-ed". You can even go one step further by adding repeated letters that precede them, as in "-ted", "-ded", "-ling", "-ring", etc. Write down or remember the entire list of words in suffix groups. Choose a word from one of the suffix groups, preferably the largest one, and look for words with the precise number of matching letters. Use the suffixes as a filter. For example, if you found that the word "SUFFERING" had two matching letters, any words in the "-ing" suffix group would be excluded, but if it had five matches, chances are "-ering" is the proper suffix. This is usually, though not always, true. In the previous example, a match for "SUFFERING (5/9)" might be "FALTERING", but could also be "SUBMARINE".



  • Easy lock picking
    To always pick a lock successfully, go to the door, safe, etc., and save the game. Then, start the sequence, and choose "Force lock". If you fail, just reload your saved game, and try again until you do it successfully. This requires only one bobby pin.
    Use the following trick to avoid breaking bobby pins when trying to pick a lock. Just before the bobby pin is going to break, exit that screen, then go back. You will save a lot of bobby pins by doing this. This also works when trying to get a password for computers.



  • Easy stealing
    When you see an item on a shelf or table in a store or house where there are too many people around to steal it, walk over to the item, get it in your crosshairs, and click the Right Analog-stick to pick the item up. Then, take the item to an area where no one is, drop it, and steal it. For example, use the Bottle Cap Mine in the Craterside Supply on the work bench, pick it up, then drop it at the end of the desk to the right, next to the two metal boxes. Enter Sneak mode, get next to the desk once your indicator says hidden, and steal it. -From: William Van Brunt
    To successfully steal an item without getting caught, you must take it in Crouch mode with the "hidden" description viewable on your screen. However, there are items that are constantly guarded or require a very high Sneak skill. To steal those items easier, you can use the "Grab" ability. Simply grab the item, and move to a darker part of the room until the "detected" description turns to "hidden".



  • Reverse pick pocketing
    The following method is used to put something into the target's pockets, rather than removing things. You can be caught doing this, and it will still result in Karma loss, but it does have some interesting uses. Any mine or grenade placed in someone's pocket will become live, exploding after a few seconds. This is why there is a Pants Exploded statistic in your Pip-Boy 3000 records. Also, all NPC AIs, not only those of your companions, will cause them to wear any armor with a higher DR than their own. If you put, for example, a Power Helmet in Three Dog's inventory, he will be wearing it on the next load, and you will be able to pickpocket his unique head wrap (Charisma +1, Luck +1). Many items can be obtained through reverse pick pocketing that could not be obtained otherwise without needless death. This works with weapons as well, but the AI instructions for weapon use are much more complicated, involving range, damage per round, and damage per second as well as the usual DMG rating. Consequently, using this trick to obtain weapons may not always work.



  • Extra weapons (Operation: Anchorage DLC)
    When you are in control of your strike team, you can get specific weapon loadouts from a terminal. Give the weapons to the Quartermaster, and you can get another loadout. Drop all the new weapons, and talk to the Quartermaster. He will give you your weapons, but without ammunition. Go to the ammunition dispenser to restock, then pick up the weapons that you dropped. You can repeat this as many times as desired.



  • A3-21's Plasma Rifle
    This is a unique plasma rifle with 50 damage. It can be obtained from Harkness after siding with him in the "Replicated Man" quest. It can be repaired with regular plasma rifles, but degrades slowly.



  • Alien Blaster
    This is a unique energy weapon with 100 damage. It can be obtained from the body of a dead alien lying a few feet away from its crashed spaceship. The alien crash site is found north of MDPL-13 Power Station and northwest of the Greener Pastures Disposal Site. It has unique ammunition as well, the Alien Power Cell, which is exceedingly rare. The chance of a critical strike with this gun is nearly 100%. It can be repaired with the Firelance, but degrades incredibly quickly. The Alien Blaster will kill Death Claws in one or two shots.
    Use the following trick if you have bad Karma and need more ammunition for the Alien Blaster. Go to Fort Independence. If you have a lock picking skill of 100, use the lower levels entrance. If not, use the main entrance. Go to the lower levels, and kill all the outcasts. Enter the room where an outcast was observing a computer. Go to the door on your left (lockpick skill of 75 required), and get all the ammunition in the containers. The second table with ammo boxes should have Alien Blaster ammunition. You should get a total of 18 to 24 rounds.



  • Blackhawk
    This is a unique scoped .44 Magnum. The Blackhawk is obtained from Agatha in the "Agatha's Song" quest in return for the Sheet Music book. You must ask for a reward. There is a higher chance of the weapon being in good condition if you speak politely to Agatha throughout the quest. It can be repaired with regular scoped .44 Magnums. It has a very high accuracy, with only 0.3 spread. Because it is scoped, you can use it outside V.A.T.S. for sniping. It has a base damage of 55 and a 45 point critical bonus and can decapitate many enemies with a headshot.



  • Board Of Education
    This is a unique nail board with 12 damage. It is found on the floor next to the bed inside a small abandoned shack at Clifftop Shacks, southeast from Oasis. It is repairable with normal nail boards and has a higher critical chance than them.



  • Bottlecap Mine
    This is a schematic weapon with 501 damage. It is built from a lunchbox, a cherry bomb, a sensor module, and ten bottle caps. The schematics can be obtained from Moira in Megaton, Knick-Knack in Little Lamplight, Herbert Dashwood's sale in Tenpenny Tower, and Jocko's Pop & Gas Stop. Every schematic increases the number of mines created per set of materials, up to a maximum of three.



  • Burnmaster
    This is a unique big gun with 24 damage. This powerful flamethrower is found at the Franklin Metro Utility inside the Falls Church Metro.



  • Butch's Toothpick
    This is a slightly more powerful switchblade. It can be obtained from Butch after the "Trouble At The Home Front" quest by either killing him or getting him as a follower.



  • Colonel Autumn's 10mm Pistol
    This is a unique pistol that does twice as much damage as the standard variety. It does 13 base damage and has a 13 point critical bonus. It can be repaired using standard 10mm pistols. It is obtained from Colonel Autumn's body at 100% condition at the Jefferson Memorial rotunda during the "Waters Of Life" quest.



  • Colonel Autumn's Laser Pistol
    Colonel Autumn's Laser pistol is a modified, fully automatic version of the standard laser pistol with a rate of fire comparable to the Gatling laser. It has a 30 round magazine, uses very few action points, and is repaired with the common laser pistol. The weapon does 75 damage, while using the same Energy Cell ammo as a standard pistol. This version is also lighter than a standard laser pistol, with a weight of 2. This unique pistol is considered a quest item and cannot be dropped. The only way it can be removed is by using it as spare parts to repair a regular laser pistol, but this will destroy it permanently. Also, because it is a quest item, the weapon can only be repaired manually. It is located from Citadel to the Jefferson Memorial's rotunda.



  • Dart Gun
    The first part of the schematic for the Dart Gun are found at the MDPL-05 Power Station on the northwest tip of the Capital Wasteland. Another part is obtained from Hannibal Hamlin after completing the "Lincoln Memorial" quest for the slaves. The last schematic is found in a locked chest at the Boutique Le Chic in Tenpenny Tower. Parts required are a toy car, surgical tubing, paint gun, and Radscorpion poison gland. The Dart Gun cripples your target's legs. It is very useful when used on fast melee opponents such as Deathclaws. It also poisons your target for eight seconds.



  • Eugene
    This is a unique big gun with 7 damage. Successfully complete the "Reilly's Rangers" quest, and ask for one of Brick's miniguns. Alternately, kill Brick, and take her minigun.



  • Experimental MIRV
    This is a unique Fat Man with 1610 x 8 damage. It is found in the bomb shelter section of the Guard Depot. All five Keller Family Transcripts (Holotapes) must be found first. It fires eight mini-nukes at once in a random spread pattern. This does lots of damage, but is essentially useless other than for entertainment value, or for leveling entire towns.
    Alternately, go to Fort Bannister, and use the following video to find the Fat Man:



  • Fawkes' Super Sledge
    This is a unique sledgehammer with 32 damage; it can do 37 damage when your Melee Weapons skill reaches 100 and its condition is 100%. It can be repaired with normal Super Sledge. In the "Finding The Garden Of Eden" quest, help Fawkes out from his captivity inside Vault 87 and let him get the G.E.C.K. for you, or kill him to obtain this melee weapon.



  • Firelance
    This is a unique Alien Blaster with 72 damage plus -2 (5s) fire damage, giving it a damage of 82 in ten seconds. This blaster is found at random times and random places. However, it can most likely be found east of Vault 101 under the overpass by a trailer. You will know if you found the correct location when you hear a missile on your position. Look up to see a smoke trail in the sky. When it gets about ten feet from the ground, it will blow up and hit the ground with a blue explosion. The Firelance will be on the ground with about fifteen Alien Power Cells.



  • Fisto!
    This is a unique power fist with 31 damage. Fisto! can be found next to a computer on a desk in the upper area of the Derelict Power Plant across from MDPL-13 Power Station. It can be repaired with regular power fists.



  • Ghoul Mask
    To get the Ghoul Mask, you must complete the Tenpenny Tower quest, which requires you to find a way to let the Ghouls live in Tenpenny Tower. The mask is useful if you are tired of fighting Feral Ghouls or in a location full of them. It makes them completely ignore you.



  • Highwayman's Friend
    This is a unique tire iron with 10 damage. It is found in Dominic and Machete's garage at Canterbury Commons.



  • Jack
    This is a unique chainsaw with 30 damage. It is found on an Enclave officer at Deathclaw Sanctuary. Note: This weapon is not available until after the Enclave appear in the storyline. Jack has the same power as the Ripper but has a higher critical rate.



  • Lincoln's Repeater
    This is a unique hunting rifle with 50 damage. It is located, in perfect condition, inside a display case on the top floor of the Museum of American History offices. It can be repaired using regular hunting rifles, but uses .44 Magnum ammo instead of the regular .32. It is also very accurate, with a 0.00 spread.



  • Mesmetron
    This is a unique energy weapon. The guard at the front entrance of Paradise Falls has it. Ask him if he needs help, and he will give it to you.



  • Metal Blaster (The Pitt DLC)
    The Metal Blaster is a unique upgraded laser rifle with spread shot. Turn in 50 Ingots to the person outside the steelyard to get the weapon.



  • Miss Launcher
    This is a unique big gun with 20 damage. This missile launcher can be found in a safe inside Fort Independence.



  • Nuka Grenade
    This is a schematic weapon with 501 damage plus fire damage plus radiation damage. It is built from a Nuka-Cola Quantum, tin can, turpentine, and Abraxo Cleaner. One of the schematics can be found on the bottom floor of the Yao Guai Cave, in the northwestern-most area, under a pile of skeletons. Doc Hoff sells one of the schematics, and Sierra Petrovita in Girdershade has the third, which she gives you as a reward for the "Nuka-Cola Challenge" quest. Every schematic increases the number of grenades created per set of materials, up to a maximum of three.



  • Occam's Razor
    This is a unique combat knife with 10 damage. It is found on Commander Jabsco at Fort Bannister.



  • Ol' Painless
    Go to the Republic Of Dave, which is located in the top right-hand corner of the map. When you first arrive at the front gate, there will be a child that will take you to Dave. After you finish talking to Dave, kill him. Take his key, and use it to open the safe that is next to him. In the safe is a hunting rifle named Ol' Painless. It does 21 damage, but is better than the sniper rifle. It is also a lot easier to repair and find ammo for.



  • Plunkett's Valid Points
    Plunkett's Valid Points are unique spiked knuckles with 12 base damage and a 12 point critical bonus. They are obtained from Junder Plunkett at Arlington House in Arlington Cemetery after getting the contract for his bounty. Note: You must have the "Lawbringer" perk to get this weapon. Because it is an unarmed weapon, the "Iron Fist" perk will affect it. It must be repaired at merchants. It is very effective when used with the "Paralyzing Palm" perk.



  • Protectron's Gaze
    This is a unique laser pistol that fires a cluster of beams at the same time with 24 base damage and a 24 point critical bonus. It is usually more effective when fired outside of V.A.T.S. It has a slightly slower rate of fire and smaller magazine than a standard laser pistol. It is repaired with standard laser pistols. The weapon is constructed from parts of the Mechanist's Protectron assistant at the Robot Repair Center in Canterbury Commons.



  • Prototype Medic Power Armor
    You can find the Prototype Medic Power Armor in Old Olney in the northeast section of the map. The area is swarming with Death Claws. Set the difficulty to "Very Easy", and go there. On the southern-most street of the town is a grate on the sidewalk. Step on it, and it should open out from underneath you, effectively forcing you to go through the sewers. Fight your way through the sewers. Eventually you will find a ladder to your left. Keep going forward to find a Brotherhood of Steel Initiate. She will be wearing the armor. The armor talks and will inject you with Med-X when your limbs are crippled. It is as good, if not better, than Tesla Armor, but does not come with a helmet.



  • Reservist's Rifle
    This a unique sniper rifle with 40 base damage and a 40 point critical bonus. It is found in an abandoned church during the "Drifter" quest.



  • Shishkebab
    This is a schematic weapon with 40 damage plus 10 fire damage over five seconds. The Shishkebab is built from a motorcycle gas tank, motorcycle handbrake, lawnmower blade, and pilot light. One of its schematics is found with Vance, who gives it to you after the "Blood Ties" quest. Lucky Harith, the wandering merchant, has another. The final set is near a workbench in a Red Brotherhood Outcast shack, to the southwest of SatCom Array NN-03d. The shack does not appear on the map, but is at the base of the hill the array is built on. Every schematic you obtain increases the condition of the weapon when it is built.



  • Smuggler's End
    This is a unique laser pistol with 18 damage. It can be found in the safe in Elder Lyons' room in The Citadel, B-Ring.



  • Stabhappy
    This is a unique combat knife located in the raider shack east of Bethesda Ruins and north of the Chryslus building. It does 2 damage with a x4 critical multiplier and can be repaired using regular combat knives.



  • Sydney's 10mm "Ultra" SMG
    This a unique gun with 9 base damage and a 9 point critical bonus. After starting the "Stealing Independence" quest, go to the National Archives. Sydney will be close to the entrance with the gun. Kill her to obtain it.



  • T-51b Power Armor
    Successfully complete the "You've Gotta Shoot Them In The Head" mission given by Mr. Crowley in Underworld. Return to him once you have all four keys. Follow him out of Underworld, and take back the keys. Go to "Fort Constantine", located in the upper-left corner of the map directly between and slightly to the north of "SATCOM Array NW-05a" and "SATCOM Array NN-03d". Enter the little house on the left named the "CO Quarters". Go downstairs, and use the key on the "launch control bunker" door. Be prepared to fend off robots while making your way further down. Eventually you will find doors for all the keys, the last one being a room that holds the T-51b under glass. Use the computer to free the armor.



  • Terrible Shotgun
    This is a unique combat shotgun with 80 damage. It is in the possession of Smiling Jack at the Evergreen Mills Bazaar. To get it, you must either kill him, shoot it out of his grip and pick it up before he does, or break it in V.A.T.S. so he puts it into his inventory. If you use the third method, put your weapon away immediately or Jack will attack you. It is important to note that the Terrible Shotgun has much more spread than any other shotgun. It is to be used as a close-combat weapon only because it is wildly inaccurate. It can be repaired with regular combat shotguns, but degrades very quickly.



  • The Break
    This is a unique pool cue with 6 damage. It can be found in the slaver camp at Paradise Falls. Search the pool table outside in the main area (outside the shops, Eulogy Jones' pad, and the slave cages).



  • The Infiltrator (The Pitt DLC)
    This is a unique high-powered sniper rifle. Defeat the final challenger in the Arena, then search his body to obtain it.



  • The Kneecapper
    This is a unique sawed-off shotgun with 75 damage. Kill Ronald in Girdershade to obtain it.



  • The Shocker
    This is a unique power fist with 20 damage. It is found at the Sewer Waystation in the flooded Metro near Arlington Library.



  • The Tenderizer
    This is a unique sledgehammer. It is found at the Anchorage War Memorial inside the storage room with the broken door. It can be repaired with sledgehammers. The Tenderizer damages enemy armor on each hit by 5 points. It is the only "enchanted" weapon.



  • Torcher's Mask
    The Torcher's Mask can be found at the MOPL Mass Relay Station. It gives +5 Big Guns and +5 Explosives.



  • Vampire's Edge
    This is a unique Chinese officer's sword with 15 damage. It is found at Meresti Station in Vance's sword cabinet in his bedroom. Note: If you kill Vance to get his key, it will make the entire Family hostile towards you, as well as the citizens of Arefu if you have already completed the "Blood Ties" quest to make both communities allies. The sword only has 50% durability when found but can be repaired using ordinary Chinese officer's swords. Because of its very low weight, fast attack speed, high critical chance, and good durability, the Vampire's Edge is a very good melee weapon despite its lower base damage.



  • Vengeance
    You can find a unique Gatling laser weapon called Vengeance under an outcropping of rock jutting above a bloody lake at the far rear of the Deathclaw Sanctuary. Go as far southeast into the sanctuary as you can. It should open up into a large cave. You will see a large rock in the center of the cave. It is approachable from the south, and is illuminated by some glowing fungus. The bloody pond is filled with corpses, and next to one of them is Vengeance, which is in relatively good condition when found.



  • Wazer Wifle
    This is a unique augmented laser rifle with 28 damage. Gain access to Little Lamplight, and find the child named "Biwwy". He will sell you the Wazer Wifle for 250 or 500 Caps. Note: If you have the "Child At Heart" perk, you can get the weapon for free by selecting the "You said you didn't need it, why not just give it to me for free?" option.



  • Xuanlong Assault Rifle
    This is a unique Chinese assault rifle with 64 damage. It is found on Prime's body in the diner near the Jury Street Metro Station. However, for Prime's body to be present, you must complete the computer puzzle in the Museum of Technology. This is an unmarked quest, also known as Jiggs' Loot. It can be repaired with regular Chinese assault rifles.
    To get the Xuanlong Assault Rifle very easily, go to Megaton immediately after leaving the Vault. When you first arrive, you will meet the sheriff. Talk to him about the bomb, and tell him that you want to disarm it. He will agree, and you can go off to the saloon. Find Mr. Burke. He will ask you to rig the bomb to explode. Tell him "No", then tell the sheriff about Burke. Say that he might get someone else to rig the bomb, so the sheriff will go after him. Follow him, and when you get to Burke, he will shoot the sheriff with a silenced 10mm pistol. You can then let Burke leave or you can kill him with no penalties. You can even talk to him and still blow up the bomb. You can now search the sheriff legally and take his rifle, duster, and hat, as well as a key to the armory (but watch out for the robot guarding it inside).



  • Zhu-Rong v418
    This is a unique experimental Chinese pistol. It is found in the L.O.B. enterprises building in Falls Church East in the D.C. Ruins, on the west side of the Potomac. Fight your way through all of the bots in the building on your way to the uppermost level. Enter the CEO's office on that level. It is the one with the very hard lock door on it, and a second door that is unlocked on the side. Search the CEO's desk for the key to the locked suitcase that is on that desk. Inside is the prototype of the weapon. A humorous account of the weapon's problems through the research and development of the gun can be found in a document across the hall in a computer that requires you to have 100 Science skill to hack. The design flaw shows up in the fact that the weapon has increased damage over other Chinese pistols, but causes the user damage identical to using a Flamer or Shishkebab.



  • Lucky Eight Ball
    Save Red, and help Big Town from the Super Mutants. Go into Red's Clinic. There should be someone laying on the bed randomly. Heal him. He will give you his Lucky Eight Ball. Your Luck will be increased by 1 as long as it is held.



  • Secret Nuka-Cola collection in Girdershade
    North of the Dunwich Building in the southwestern part of the map is a town called "Girdershade". Once there, you will find two shacks. One of them is Sierra Petrovita's home. Enter her shack to find the only Nuka-Cola collection in the game.



  • Text adventure mini-game in Hubris Comics
    Go to the Publishing wing of Hubris Comics. You can play a text adventure game named "Reign Of Grelok" on some of the terminals. The objective of this game is to kill Grelok. Type "N", "S", "E", or "W" to move around in the mini-game and simple one word commands to interact with the objects and people. You can also type in obscenities for funny responses.



  • Hidden sniper rifle cache in Megaton
    You can find a sniper rifle and other supplies hidden in a rock near Megaton.



  • Secret weapons cache in National Guard Armory
    There is a hidden area in the National Guard Armory that contains an experimental MIRV gun (the most powerful weapon in the game) and the Small Arms bobblehead.



  • Pimp clothing items
    The location of pimp type clothing is as follows:
      Tenpenny: Tenpenny Tower
      Eulogu Jones: Paradise Falls
      Shadey Hat: Wasteland Survival Guide Mission (optional quest reward)
      Mr. Burke: Megaton or Pre-War business wear



  • Cheaper Stimpaks
    Instead of paying 37 Caps or more for Stimpaks, go to Tenpenny Tower. Go to the bar, save the game, hack the terminal, and activate the 50% VIP Discount and 10% Holiday Discount to get everything on the menu for what it is worth. The inventory is:
      Beer: 2 Caps
      Stimpak: 25 Caps
      Vodka: 20 Caps
      Whiskey: 10 Caps
      Wine: 10 Caps
    After doing this, the value of items you sell there also increases. For example, a pack of cigarettes with a value of 10 Caps now has a selling price of 9 Caps.



  • Saving V.A.T.S. Action Points
    If you know you can hit an enemy or group of enemies, aim at one in V.A.T.S., but do not fire. You will keep your Action Points, but remain aimed at the part of the enemy's body targeted in V.A.T.S. If you shoot quickly enough, you should still strike the targeted area without expending any Action Points.



  • Having Fawkes and Star Paladin Cross as your followers at the same time
    After Fawkes is freed and gives you the G.E.C.K, leave, and do the "Raven Rock" quest. When you see Fawkes outside, tell him to be your follower, then go to the Citadel, and talk to Star Paladin Cross. When she says "I have something to ask you", respond with the second answer. She will say you have a wry wit like your father and ask to join you. Say that you would be honored, and she will join you. You now have both Fawkes and Star Paladin Cross as your followers.



  • Avoid carrying weight limit
    Use the following trick if you are having trouble carrying all your items with over-encumbrance. Clear an area of enemies, then click the Right Analog-stick to grab a 55 gallon drum. Fill the drum by physically picking up items and dropping them inside. You now have a container with all those items that you can fast travel with. Note: When you arrive at your destination the drum will fall to the ground, and you have to pick it all back up again.



  • Extra inventory space
    You can use your followers as storage. Talk to them, and tell them you want to trade equipment. Give them all your non-essential items.
    You can also place your own items onto enemy corpses. Since the corpses remain almost indefinitely, you can drop non-essential items onto the corpse of an enemy and return at a later time to recollect the items.



  • Wearing up to four head gear items at once
    Once you get the Chinese Stealth Armor, equip it, then select up to four hats (for example, Eulogy's Hat, Ledoux's Hockey Mask, Shady Hat, and Winterized Power Helmet). When you have the desired hats, you can equip any armor desired. Do not unequip the hats or you will have to do the trick again.



  • Falling long distances without dying
    If you are falling from a high location, before you land, activate V.A.T.S., and attack something.
    If you are falling a long distance, such as off a bridge or cliff, save the game in mid-air close to the ground, and reload it. You will land safely on the ground.



  • Early detection
    When wandering around the world or towns, use the following trick to get an early notification on enemies, encounters, or who is nearby. Keep tapping [V.A.T.S.] while searching at all angles. If there is something out there, you will get the V.A.T.S. zoom in with a low score. You will at least know what is there and can figure out a plan of attack or how best to sneak around it.



  • Early Power Armor training
    To get Power Armor training at the beginning of the game, complete the following steps. Note: Only talk to the people in the video because there are people in the city that will give away the story. You can pick up anything in the city. -From: deathmule



  • Skip storyline
    In the main storyline, when you first enter the Wasteland level up until at least level 2, instead of going to Megaton or the GNR radio station, go to Rivet City, and talk to Doctor Li. If this is done when you get to the GNR radio station part of the storyline, you will be able to skip that entire section. Note: Rivet City is located near the end of the map in the southwest region.



  • Followers
    There are eight followers that you can get at the indicated locations with the appropriate Karma:
      Butch (requires neutral Karma): Successfully complete the "Trouble On The Homefront" quest, and make sure the Overseer has been killed or has stepped down, or sabotaged the Vault in its entirety. Then, look for Butch at the Muddy Rudder Bar in Rivet City.
      Charon (requires any Karma): This ghoul can be found in The Underworld at The Ninth Circle. You can buy his contract from Ahzrukal for 2,000 Caps (or 1,000 Caps with Barter at 50+). It is also possible to get his contract by killing Greta at Carol's Place.
      Clover (requires very bad Karma): She can be bought from Eulogy in Paradise Falls for 1,000 Caps (or 500 Caps with enough Barter skill).
      Dogmeat (requires any Karma): Found in the Scrapyard. On the world map, the Scrapyard is in the top right corner of the square that is two squares directly below Minefield. Follow the clear triangle on your compass if you are having problems finding it. Enter the Scrapyard, and look/listen for fighting. Your will find Dogmeat fighting a Raider. Once the Raider is dead, you can talk to Dogmeat and ask him to join you.
      Fawkes (requires good Karma): You will meet Fawkes during your main quest when exploring Vault 87. She will not immediately join you, but you can easily recruit her when you get out of Raven Rock. Fawkes is/was a woman. She is now a Super Mutant, and they do not really have a gender either way. Note: When Fawkes joins for the first time, she does not seem to take a follower spot. This means you can already have a follower (or even have assembled a small party) before you recruit Fawkes at Raven Rock. Simply avoid her the first time when you get out, and recruit her later to get the best result.
      Jericho (requires bad Karma): Jericho can be found in Megaton. If you pay him 1,000 Caps for supplies, he will join you.
      Sergeant RL-3 (requires neutral Karma): You can buy Sergeant RL-3 from a merchant who sells robots wandering the Wasteland. His name is Mr. Tinker, and can be found nearby or around the RobCo Factory. It is a somewhat random encounter, so you may need to use the wait function for him to appear.
      Star Paladin Cross (requires good Karma): You can recruit this Brotherhood Lady in the Citadel, in the same room with Liberty Prime (the large robot). She is on the upper floor. Note: You must keep your Karma positive or she will leave you.



  • Bobblehead locations
    The hidden Vault-Tec Bobbleheads can be found at the following locations. Collect a Bobblehead to gain +10 to a skill or +1 to a stat. Note: The map coordinates are indicated by reading each individual square starting from the left edge, first square starting map with rocks. To find each zone, go down then over by the listed amount. For example, Raven Rock (Zone 1.01) is down 1 and over 1.
    Stats
      Agility: Greener Pastures Disposal, in the small office covered in radiation (Zone 3.06 ; latitude/longitude 07/21).
      Charisma: Vault 108, in the Cloning Lab (Zone: 6.06 ; latitude/longitude: 18/06).
      Endurance: Deathclaw Sanctuary, at the entrance on a table next to a rotting Brahmin corpse (Zone: 1.07 -; latitude/longitude -22/20).
      Intelligence: Rivet City, on Dr. Li's table in the Science Lab (Zone: 9.15; latitude/longitude: 18/-17).
      Luck: Arlington Cemetery North, in the basement on a shelf directly below the stairs inside the house to the north (Zone: 16.03).
      Perception: Republic Of Dave, on a bookshelf on the right in the Museum of Dave (Zone: 3.03; latitude/longitude 19/27).
      Strength: Megaton, in Sherriff Lucas Simm's house (Zone: 8.03; latitude/longitude -01/-06).
    Skills
      Barter: Evergreen Mills, in back of the Market Bazaar on a shelf in the upper-right side behind the Raider Trader that does not attack (Zone: 7.04 ; latitude/longitude -18/-07).
      Big Guns: Fort Constantine, in the basement of the CO Quarters inside a safe in the wall (Zone: 1.04 ; latitude/longitude: -17/26).
      Energy Weapons: Raven Rock, Colonel Autumn's Office (Zone: 1.01 ; latitude/longitude -28/28)
      Explosives: WKML Broadcast Station, turn on your local map. Go through the doorway to the sealed cistern to find it (Zone: 1.11 ; latitude/longitude -17/18).
      Lockpick: Bethesda Ruins, in Bethesda Offices East on the top floor near the door to the bridge (Zone: 6.07; latitude/longitude 05/03).
      Medicine: Vault 101, on your dad's desk when leaving.
      Melee Weapons: Dunwich Building, just before you leave the Virulent Underchambers, on the floor next to the door (Zone: 7.11 ; latitude/longitude -26/-18).
      Repair: Aerefu, in Evan King's house (Zone: 5.07 ; latitude/longitude -11/06).
      Science: Vault 106, from the living quarters enter the room all the way in the rear left corner. There is a room with a bookcase lit by a bright light. Search the middle (toward the right) of that bookcase (Zone: 5.12 ; latitude/longitude -09/01).
      Small Guns: National Guard Depot, go through the training room and offices to exit from a door to the main room. Use the power switch on the wall to your left, and enter the Armory door, then search the shelves (Zone: 6.11 ; latitude/longitude 18/-03).
      Sneak: Yao Guai Tunnels, on top of a metal box in the Den, on the right of the map near some water (Zone: 7.01 ; latitude/longitude -28/-04).
      Speech: Paradise Falls, on a table inside Euology's pad (Slave Master's house) (Zone: 2.08 ; latitude/longitude -09/16).
      Unarmed: Rockopolis, go directly west from Casey Smith's garage. Look for tattered banners that are strung up. Use your local map to find it (Zone: 7. C ; latitude/longitude -26/-07).



  • Super Mutant Behemoth locations
    There are five Super Mutant Behemoths that can be found and killed. After they die, they will not respawn. You can find them at the following locations:
      Galaxy News Radio Building Plaza: This Behemoth will destroy a wall just outside the GNR building as you enter the area (quest related).
      The Capitol Building: Use the west entrance, and go inside the main room. Look on the map. The room is straight down the hall from the entrance. However, debris will force you to find an alternate route there.
      Takoma Industrial: Located east of the GNR building at the end of the map. The Behemoth is just north of the factory, standing in the middle of some wrecked cars.
      Evergreen Mills: At the bandit camp near Vault 112, a Behemoth is behind an electric enclosure beside the train tracks. When the generator powering the enclosure is destroyed, the Behemoth will escape.
      Jury Street Metro Station: Go west until you find a group of crumpled up train cars. Search this area until the Behemoth appears. You will know you are in the correct area if you see a teddy bear in a shopping cart.



  • Project Purity code
    The code to activate Project Purity at the end of the game is "216".



  • Vault 112 failsafe code
    When you are on the quest to find your father, stop by Vault 112. Once you enter the Tranquility Lane, talk to Betty. Once you have talked to her, go make the boy cry. Talk to her again afterwards. Make your way into the abandoned house, and activate these objects in the following order: radio, pitcher, garden gnome, pitcher, cinder block, garden gnome, and empty bottle. This should activate the portal to your right. Go to the terminal, and follow through there.



  • Abraham Lincoln shrine in Arlington Cemetery North
    The house with the Luck bobblehead also contains a hidden shrine to Abraham Lincoln.



  • Full armor and energy weapon repair in Fort Independence
    To get your armor and energy weapons fully repaired, go to Fort Independence. Accept the technology side quest. When you give the person Power Armor, Enclave Power Armor, or any energy-based weapon, as soon as he gets it, the item will be repaired to 100%. To get the items back, you have to kill him. Note: This can only be done once, so use it wisely.



  • Getting both rewards in "The Replicated Man" quest
    When you discover the identification of the android and are deciding to turn him in or warn him, go to the android first. Convince him to go to Zimmer on his own, and he will reward you. After that, go to Zimmer in the science lab. Tell him about the android's identity. He will also reward you. Note: You will still get bad Karma.
    You can get both rewards if you go to Harkness (the android) first and agree to help him. One option when you agree to help him is gaining permission to kill Dr. Zimmer and his bodyguard. You will get the plasma rifle from Harkness and then can go to the science lab. At that point you can betray Harkness and tell Zimmer his identity. You will then gain the V.A.T.S. Perk from Zimmer. When Zimmer attempts to leave to look for Harkness, you can still kill him and his bodyguard with no penalty from the locals. When you return to Harkness, he is none the wiser, and will acknowledge that you have killed Zimmer. By doing this, you will get both rewards and Harkness will remain in Rivet City.



  • S.P.E.C.I.A.L. planning
    It is important to plan ahead when setting your special values. Make sure you know what each attribute does before deciding how many points to add to it. Here are a few things to consider while distributing points:
      Will your character need it? If you are never going to use melee weapons or wear power armor, do not put many points into Strength. A Perception of 5 will generally put your enemies on the radar well before they see you.
      Will you be getting a Bobblehead? A Strength of 10 is useless because the Bobblehead is in Megaton. The same goes for Intelligence; you will be going to Rivet City at some point. However, this is not true for Charisma; Vault 108 is a bit out of the way.
      What kind of armor/clothing will you be wearing? Most hats increase Perception by 1. Most Wasteland clothing increases Agility and Endurance by 1 each.
      Will you be using perks to further increase your S.P.E.C.I.A.L. attributes? The Ant Might, Ant Sight, and Special Training perks all do this.
      Your Luck does not have to be over 5 because of the "Lucky Getup" consisting of Lucky Shades, Lucky 8 Ball, Three-Dog's Head Wrap, any Luck-increasing armor/clothing item, and the Bobblehead (the first two of which count towards your permanent Luck total).



  • Defeating robots in the Wastelands
    Run up a steep hill with the robot at the bottom. Some robots have problems shooting upwards at a steep angle. Shoot at them as you are running up the hill to destroy them easily.



  • Preventing game freezes
    To prevent the game for freezing up and crashing, clear your hard drive cache occasionally by using one of the "Clear hard drive cache" methods found here. -From: Zachary Drews



  • Brahmin tipping
    Find a solitary Brahmin. Sneak next to it when unarmed. While crouched, interact with it to tip it over.



  • Blade Runner reference
    The .233 pistol's design is a reference to the pistol carried by Harrison Ford's character, Rick Deckard, in the movie Blade Runner.



  • Die Hard series reference
    In the "Those!" quest, after you and Brian Wilks arrive in Grayditch, he will tell you about his father and where his home is (other things may be asked though). After you agree to check if his father is alive, Brian will go into one of the radiation preservation shelters. When he enters, sooner or later the phrase "Now I know what a TV dinner feels like" can be heard. This is a reference to a line Bruce Willis mutters when he is crawling through an air conditioning vent in one of the Die Hard movies.



  • Fear Factory reference
    Enter the museum, and examine the notice on the wall terminal to the far right. The text is about a virus infecting their Archetype, and at the end, it repeats parts of the song "Archetype" by Fear Factory: "the infection has been removed, the soul of this machine has improved."



  • Gone With The Wind reference
    When you first arrive at the citadel and make your way to Scribe Jameson, you will tell her that you have found a "Brotherhood Of Steel Holotag". She will then say, "I have an offer for you." Scroll down to the bottom, and one of the replies will be "Frankly, I don't give a damn", which is a reference to Gone With The Wind.



  • Ozzy Osbourne reference
    In the Underworld (located inside the Museum of History), there is a ghoul named "Mister Crowley". This is a reference to the "Mr.Crowley" song by Ozzy Osbourne.



  • Scrubs reference
    In the Republic Of Dave, during the election, tell Dave's son, Bob, that he is not meant to lead. He will reply, "Oh yeah? Well... .er... So's your face!" This is a reference to an episode of the television show Scrubs where whenever Dr. John Dorian (JD) gets insulted, he only replies "So's your face!"



  • The Incredible Hulk reference
    While searching for you, some robots can be overheard saying "Don't make me angry, you wouldn't like me when I'm angry." This is a line that David Banner says repeatedly in The Incredible Hulk.



  • Tommy James And The Shondells reference
    At Paradise Falls, there are two slaves around Eulogy's Pad named Crimson and Clover. They are Eulogy Jones' bodyguards. This is a reference to the "Crimson And Clover" song by Tommy James And The Shondells.



  • Easy Karma level achievements
    An easy way to get multiple "Reach level ? with ? Karma" achievements is to remain neutral for the duration of the game. When you are getting close to one of the notable achievement levels (8, 14, or 20), save the game. Then, turn evil or good by completing a quest for good Karma or murdering random characters for bad Karma. This will send you into the good or bad Karma statuses while giving you experience. Once you get the achievement for reaching a certain level with bad or good Karma, reload your saved game, and continue as usual with neutral actions. It is easiest to neutrally level somewhere with a lot of enemies, such as the D.C. area with Super Mutants, or subways or caves with Ghouls and Mirelurks. Note: Using this trick is easiest with a neutral/bad character because once you get close to reaching a notable level, you can just go to Megaton, Rivet City, or another major settlement and kill people to get experience. After leveling, reload the game, and no one will be mad at you.



  • Easy "Silver-Tongued Devil" achievement
    Use the "Infinite XP" Speech trick to easily get the "Silver Tongued Devil" achievement.
    Go to Little Lamplight at any point after you exit Vault 101. Get inside via Speech Challenge or rescuing other children from Paradise Falls. Go back to the "Great Chamber", and find Knock Knock. Ask her how she got her name. Have her tell you a joke. She only has one joke, and with a decent Intelligence, you can interrupt it for a better ending. Then, there is a Speech Challenge to convince her that it was a funny joke. Continuously cycle through the joke and Speech Challenge repeatedly. Because she is a child, the Speech challenge is not too difficult.



  • Achievements
    Accomplish the indicated achievement to get the corresponding number of Gamerscore points:
      Vault 101 Citizenship Award (10 points): Got the Pip-Boy 3000.
      The G.O.A.T. Whisperer (10 points): Took the G.O.A.T.
      Escape! (20 points): Completed "Escape!".
      Following in His Footsteps (20 points): Completed "Following in His Footsteps".
      Galaxy News Radio (20 points): Completed "Galaxy News Radio".
      Scientific Pursuits (20 points): Completed "Scientific Pursuits".
      Tranquility Lane (20 points): Completed "Tranquility Lane".
      The Waters of Life (20 points): Completed "The Waters of Life".
      Picking up the Trail (20 points): Completed "Picking up the Trail".
      Rescue from Paradise (20 points): Completed "Rescue from Paradise".
      Finding the Garden of Eden (20 points): Completed "Finding the Garden of Eden".
      The American Dream (20 points): Completed "The American Dream".
      Take it Back! (40 points): Completed "Take it Back!".
      Big Trouble in Big Town (20 points): Completed "Big Trouble in Big Town".
      The Superhuman Gambit (20 points): Completed "The Superhuman Gambit".
      The Wasteland Survival Guide (20 points): Completed "The Wasteland Survival Guide".
      Those! (20 points): Completed "Those!".
      The Nuka-Cola Challenge (20 points): Completed "The Nuka-Cola Challenge".
      Head of State (20 points): Completed "Head of State".
      The Replicated Man (20 points): Completed "The Replicated Man".
      Blood Ties (20 points): Completed "Blood Ties".
      Oasis (20 points): Completed "Oasis".
      The Power of the Atom (20 points): Completed "The Power of the Atom".
      Tenpenny Tower (20 points): Completed "Tenpenny Tower".
      Strictly Business (20 points): Completed "Strictly Business".
      You Gotta Shoot 'Em in the Head (20 points): Completed "You Gotta Shoot 'Em in the Head".
      Stealing Independence (20 points): Completed "Stealing Independence".
      Trouble on the Homefront (20 points): Completed "Trouble on the Homefront".
      Agatha's Song (20 points): Completed "Agatha's Song".
      Reilly's Rangers (20 points): Completed "Reilly's Rangers".
      Reaver (10 points): Reached Level 8 with Bad Karma.
      Mercenary (10 points): Reached Level 8 with Neutral Karma.
      Protector (10 points): Reached Level 8 with Good Karma.
      Harbinger of War (20 points): Reached Level 14 with Bad Karma.
      Pinnacle of Survival (20 points): Reached Level 14 with Neutral Karma.
      Ambassador of Peace (20 points): Reached Level 14 with Good Karma.
      Scourge of Humanity (30 points): Reached Level 20 with Bad Karma.
      Paradigm of Humanity (30 points): Reached Level 20 with Neutral Karma.
      Last, Best Hope of Humanity (30 points): Reached Level 20 with Good Karma.
      Weaponsmith (30 points): Made one of every custom weapon.
      Doesn't Play Well with Others (20 points): Killed 300 people.
      Slayer of Beasts (20 points): Killed 300 creatures.
      Silver-Tongued Devil (20 points): Won 50 Speech Challenges.
      Data Miner (20 points): Hacked 50 terminals.
      Keys are for Cowards (20 points): Picked 50 locks.
      One-Man Scouting Party (20 points): Discovered 100 locations.
      Psychotic Prankster (10 points): Placed a grenade or mine while pickpocketing.
      The Bigger They Are... (20 points): Kill all the Super Mutant Behemoths.
      Yes, I Play with Dolls (10 points): Collected 10 Vault-Tec Bobbleheads.
      Vault-Tec C.E.O. (30 points): Collected 20 Vault-Tec Bobbleheads.
    The following achievements require the "Operation: Anchorage" bonus downloadable content:
      Aiding the Outcasts (20 points): Completed "Aiding the Outcasts".
      The Guns of Anchorage (20 points): Completed "The Guns of Anchorage".
      Paving the Way (20 points): Completed "Paving the Way".
      Operation: Anchorage (40 points): Completed "Operation: Anchorage".
    The following achievements require the "The Pitt" bonus downloadable content:
      Into The Pitt (20 points): Completed "Into The Pitt"
      Unsafe Working Conditions (20 points): Completed "Unsafe Working Conditions"
      Free Labor (40 points): Completed "Free Labor"
      Mill Worker (20 points): Found All 100 Steel Ingots.
    The following achievements require the "Broken Steel" bonus downloadable content:
      Death From Above (30 points): Completed "Death From Above".
      Shock Value (30 points): Completed "Shock Value".
      Who Dares Wins (30 points): Completed "Who Dares Wins".
      Devil (20 points): Reached Level 30 with Bad Karma.
      True Mortal (20 points): Reached Level 30 with Neutral Karma.
      Messiah (20 points): Reached Level 30 with Good Karma points.
    The following achievements require the "Point Lookout" bonus downloadable content:
      The Local Flavor (20 points): Completed "The Local Flavor".
      Walking With Spirits (20 points): Completed "Walking With Spirits".
      A Meeting of the Minds (20 points): Completed "A Meeting of the Minds".
      Bog Walker (40 points): Discovered all locations within Point Lookout.
    The following achievements require the "Mothership Zeta" bonus downloadable content:
      Not of This World (20 points): Completed "Not of This World".
      Among the Stars (20 points): Completed "Among the Stars".
      This Galaxy Ain't Big Enough... (40 points): Completed "This Galaxy Ain't Big Enough..."
      Alien Archivist (20 points): Collected all Alien Captive Recordings

  • red dead redemption cheats


  • Cheat mode
    Go to the options menu, and select the "Cheats" option. Then, press Y, and enter one of the following cheat code phrases to activate the corresponding cheat option. Note: Enabling a code will permanently prevent the game from being saved and achievements from being earned.
      Lewis and Clark
      Enter "YOU GOT YOURSELF A FINE PAIR OF EYES" as a code phrase to unlock all areas.
      Invincibility
      Enter "HE GIVES STRENGTH TO THE WEAK" as a code phrase.
      Infinite Dead Eye
      Enter "I DON'T UNDERSTAND IMNFINITY" as a code phrase.
      Infinite Ammo
      Enter "ABUNDANCE IS EVERYWHERE" as a code phrase.
      Gun Set 1
      Enter "IT'S MY CONSTITUTIONAL RIGHT" as a code phrase to unlock some weapons.
      Gun Set 2
      Enter "I'M AN AMERICAN. I NEED GUNS" as a code phrase to get the buffalo rifle, sawed-off shotgun, semi-auto pistol, Schofield revolver, Winchester repeater, and fire bottle x3.
      Decrease Bounty
      Enter "THEY SELL SOULS CHEAP HERE" as a code phrase.
      Diplomatic Immunity
      Enter "I WISH I WORKED FOR UNCLE SAM" as a code phrase. You will now have no bounty/wanted level.
      Good Guy
      Enter "IT AINT PRIDE. IT'S HONOR" as a code phrase to have a good reputation.
      Famous
      Enter "I AM ONE OF THEM FAMOUS FELLAS" as a code phrase to become famous.
      Money
      Enter "THE ROOT OF ALL EVIL, WE THANK YOU!" as a code phrase to get $500.
      Coach
      Enter "NOW WHO PUT THAT THERE?" as a code phrase to spawn a coach.
      Horse
      Enter "BEASTS AND MAN TOGETHER" as a code phrase to spawn a horse.
      Infinite Horse Stamina
      Enter "MAKE HAY WHILE THE SUN SHINES" as a code phrase.
      Gang Chic
      Enter "YOU THINK YOU TOUGH, MISTER?" as a code phrase to unlock the Treasure Hunter Outfit.
      Man In Uniform
      Enter "I LOVE A MAN IN UNIFORM" as a code phrase to unlock the Bureau Uniform, U.S. Army Uniform, and U.S. Marshal Uniform.
      Sharp Dressed Man
      Enter "DON'T YOU LOOK FINE AND DANDY" as a code phrase to unlock the Gentlemen's Suit.
      Jack Attack
      Enter "OH MY SON, MY BLESSED SON" as a code phrase to change John into Jack, John's son.
      Who?
      Enter "HUMILITY BEFORE THE LORD" as a code phrase to become a nobody.
      Hic
      Enter "I'M DRUNK AS A SKUNK AND TWICE AS SMELLY" as a code phrase to become drunk.
      Old School
      Enter "THE OLD WAYS IS THE BEST WAYS" as a code phrase to enable the Sepia filter.



  • Bonus weapons
    Successfully complete the indicated task to unlock the corresponding weapon:
    Lasso
      Lasso: Obtained during the "Wild Horses, Tamped Passions" mission.
    Pistols
      Double-Action Revolver: Clear out the Tesoro Azul Hideout.
      High Power Pistol: Obtained during the "Bear One Another’s Burden" mission.
      Lemat Revolver: For sale at the Escalera Gunsmith for $1,250 after the Revolution.
      Mauser Pistol: For sale at the Blackwater Gunsmith for $800.
      Schofield Revolver: Obtained during the "The Gunslinger’s Tragedy" mission.
      Semi-automatic Pistol: Clear out the Fort Mercer Hideout, and it will be for sale at the Escalera Gunsmith for $300.
      Volcanic Pistol: Clear out the Twin Rocks Hideout, and it will then be for sale at Armadillo Gunsmith for $100.
    Projectiles
      Dynamite: Obtained during the "Father Abraham" mission. It will then be for sale at various stores.
      Fire Bottle: Obtained during the "The Demon Drink" mission. It will then be for sale at various stores.
      Throwing Knife: Obtained during the "The Great Mexican Train Robbery". It will then be for sale at various stores.
    Rifles
      Bolt Action Rifle: Obtained during the "The Gates of El Presidio". It will then be for sale at Escalera Gunsmith for $750.
      Buffalo Rifle: Reach Master Hunter Rank 5, and it will be for sale at any Gunsmith shop for $475.
      Evans Repeater: For sale at Blackwater Gunsmith.
      Henry Repeater: Clear the Nosalida Hideout.
      Repeater Carbine: Obtained during the "New Friends, Old Problems" mission.
      Springfield Rifle: Obtained during the "We Shall Be Together in Paradise" mission, or clear the Gaptooth Breach Hideout. It will then be for sale at Thieves' Landing Gunsmith for $300.
      Winchester Repeater: Clear out the Tumbleweed Hideout, or successfully complete "Spare the Rod, Spoil the Bandit" mission. It will then be for sale at Armadillo Gunsmith for $350.
    Shotguns
      Double-barreled Shotgun: Obtained during the "Spare the Rod, Spoil the Bandit" mission. It will then be for sale at Armadillo Gunsmith for $150.
      Pump-action Shotgun: Obtained during the "And the Truth Will Set You Free" mission.
      Sawed-off Shotgun: Clear Pike’s Basin Hideout. It will then be for sale at Thieves' Landing Gunsmith for $250.
      Semi-auto Shotgun: For sale at Escalera Gunsmith for $1,000.
    Sniper Rifles
      Carcano Rifle: For sale at Blackwater Gunsmith for $1,100.
      Rolling Block Rifle: Obtained during the "Empty Promises" mission.



  • Unlockables
    Successfully complete the indicated task to unlock the corresponding bonus:
      Dead Eye refills faster: Reach Sharpshooter Rank 10.
      Double consumables capacity: Reach Treasure Hunter Rank 10.
      Double Survivalist map duration: Reach Survivalist Rank 5.
      Free stagecoaches: Reach Treasure Hunter Rank 5.
      Get tonic when harvesting herbs: Reach Survivalist Rank 10.
      Increased Dead Eye Level 1: Reach Master Hunter Rank 10.
      Increased Dead Eye Level 2: Reach Sharpshooter Rank 5.
      Increased Dead Eye Level 3: Reach Rank 10 in all Ambient challenges.



  • Multiplayer unlocks
    Reach the indicated rank in Multiplayer mode to unlock the corresponding weapon and/or mount. Note: The Legendary mounts require you to reach level 50, and then keep playing in Legendary mode back at level 1 and reach level 50 again the indicated number of times.
    Rank 1
      Weapon: Cattleman Revolver, Knife
      Mount: El Señor
    Rank 2
      Weapon: Repeater Carbine
    Rank 3
      Weapon: Throwing Knife
    Rank 4
      Mount: Lusitano Nag
    Rank 5
      Weapon: Volcanic Pistol
    Rank 8
      Weapon: Winchester Repeater
      Mount: Turkmen
    Rank 9
      Weapon: Schofield Revolver
    Rank 11
      Weapon: Pump Action Shotgun
      Mount: Cleveland Bay (Legendary 1 to 4 only)
    Rank 13
      Weapon: Springfield Rifle
    Rank 15
      Weapon: Dynamite
      Mount: Hungarian Half-Bred (Legendary 2 to 4 only)
    Rank 17
      Weapon: Double Action Revolver
    Rank 18
      Weapon: Sawed-off Shotgun
    Rank 20
      Weapon: Rolling Block Rifle
    Rank 22
      Weapon: Fire Bottle
      Mount: Cleveland Bay
      Mount: Hungarian Half-Bred (Legendary 1 only)
      Mount: American Standard-Bred (Legendary 2 to 4 only)
    Rank 24
      Weapon: Semi Automatic Pistol
    Rank 26
      Weapon: Semi Auto Shotgun
      Mount: Bonzo (bull) (Legendary 3 and 4 only)
    Rank 28
      Weapon: Carcano Rifle
    Rank 32
      Weapon: Henry Repeater
    Rank 33
      Mount: Hungarian Half-Bred
      Mount: American Standard-Bred (Legendary 1 only)
      Mount: Bonzo (bull) (Legendary 2 only)
      Mount: Buffalo (Legendary 3 and 4 only)
    Rank 35
      Weapon: High Power Pistol
    Rank 37
      Weapon: Double Barrel Shotgun
      Mount: Albino Buffalo (Legendary 4 only)
    Rank 40
      Weapon: Bolt Action Rifle
      Mount: American Standard Bred
      Mount: Bonzo (bull) (Legendary 1 only)
      Mount: Buffalo (Legendary 2 only)
      Mount: Albino Buffalo (Legendary 3 only)
    Rank 42
      Mount: Super Bull (Legendary 4 only)
    Rank 43
      Weapon: Evans Repeater
    Rank 46
      Weapon: LeMat Revolver
    Rank 49
      Weapon: Mauser Pistol
    Rank 50
      Weapon: Buffalo Rifle
      Mount: Bonzo (bull)
      Mount: Buffalo (Legendary 1 only)
      Mount: Albino Buffalo (Legendary 2 only)
      Mount: Super Bull (Legendary 3 only)
      Mount: Zebra Donkey (Legendary 4 only)



  • Bonus outfits
    Successfully complete the indicated task(s) to unlock the corresponding outfit:
    OutfitPrerequisiteRequirement(s)Bonus
    Bandito OutfitDefeat a Bandito gang memberScrap 1: In a chest inside a tent on a plateau in Sidewinder Gulch, south of the crossroads
    Scrap 2: Successfully complete a Nightwatch job in Chuparosa
    Scrap 3: Defeat all in players in a round of Liar's Dice in Casa Madrugada
    Scrap 4: Claim a Bandito bounty alive
    Scrap 5: Defend the residents of Mexico from Bandito attacks
    Scrap 6: Purchase at the general store in Chuparosa
    Banditos and outlaws in Mexico consider you a friend unless you take aggressive action
    Bollard Twins OutfitDefeat a Bollard Twins gang memberScrap 1: Inside the Thieves' Landing warehouse where you rescue Shaky during the "On Shaky's Ground" mission
    Scrap 2: Successfully complete a Nightwatch job at MacFarlane's ranch
    Scrap 3: Win at Horseshoes at MacFarlane's ranch
    Scrap 4: Claim a Bollard Twins Gang bounty alive
    Scrap 5: Defend residents of Hennigen's Stead from the Bollard Twin's gang
    Scrap 6: Purchase from the tailor in Thieves' Landing
    Bollard Twins gang members consider you a friend unless you take aggressive action
    Bureau UniformGet a 100% completion in the gameNoneImmunity from law enforcement. No eyewitnesses or local enforcement; bounty does not increase. Posses, Bounty Hunters, Marshals, and Mexican Army will not pursue you.
    Cowboy OutfitStart Red Dead RedemptionNoneNone
    Deadly Assassin (pre-order only)Pre-order from a participating storeScrap 1: In a chest in Coots Chapel
    Scrap 2: Clear out Twin Rocks Hideout
    Scrap 3: Capture or kill Moe van Barr (New Austin Bounty target)
    Scrap 4: Win a duel in Amarillo
    Scrap 5: Successfully complete the "American Appetites" Stranger mission
    Dead Eye regenerates twice as fast
    Duster CoatReach the "Peacemaker" Honor RankNoneNone
    Elegant SuitPurchase from the tailor in Thieves' LandingNoneAbility to cheat at poker
    Gentleman's AttireNoneLink your gamertag with the Rockstar Social ClubAllows you to enter high-stakes poker games in Blackwater
    Legend Of The WestNoneReach Rank 10 in all Ambient Challenges: Treasure Hunter, Survivalist, Master Hunter, and SharpshooterIncreased Dead Eye ability
    Mexican PonchoPurchase any safehouse in MexicoFound inside your Mexican safehouseNone
    Rancher's ClothingNoneSuccessfully complete "The Outlaw's Return" missionNone
    Reyes' Rebels OutfitSuccessfully complete "An Appointed Time" missionScrap 1: In a chest inside the graveyard in Sepulcro, near an outer wall, close to where you had the option to execute De Santa
    Scrap 2: Successfully complete the "Poppycock" Stranger's task
    Scrap 3: Successfully complete a Horsebreaking job in Chuparosa
    Scrap 4: Successfully complete the "Love is the Opiate" Stranger's task
    Scrap 5: Win at Five Finger Fillet in Torquemada
    Scrap 6: Purchase the general store in Escalera
    The Mexican authorities will treat you kindly. Mexican Law Posses and the Mexican Army will not pursue you.
    Treasure Hunter OutfitDefeat a Treasure Hunter gang memberScrap 1: In the chest in the abandoned house in Silent Stead, Southwest of Rathskeller Fork
    Scrap 2: Successfully complete "California" Stranger's task
    Scrap 3: Make a profit playing Blackjack at Rathskeller Fork
    Scrap 4: Claim a Treasure Hunter bounty alive
    Scrap 5: Successfully complete Gaptooth Breach Hideout
    Scrap 6: Purchase from the tailor in Thieves' Landing
    Treasure Hunters consider you a friend unless you take aggressive action
    U.S. Army UniformSuccessfully complete "An Appointed Time" missionScrap 1: In Aurora Basin, inside a cabin on the small lake
    Scrap 2: Win at Arm Wrestling in the Pacific Union Railroad Camp
    Scrap 3: Eliminate all other players in a game of Poker in Blackwater
    Scrap 4: Successfully complete the "Lights, Camera, Action" Stranger's task
    Scrap 5: Successfully complete a Nightwatch job in Blackwater
    Scrap 6: Purchase from the tailor in Blackwater
    You will look like U.S. Army enlisted men, but your disguise will be unconvincing.
    U.S. Marshal UniformSuccessfully complete "The Last Enemy That Shall Be Destroyed" missionSuccessfully complete all U.S. Gang Hideouts in a single 24-hour period of game timeYou will be considered part of the law enforcement in the U.S. U.S. Posses and Marshals will not pursue you.



  • Treasure locations
    Search the indicated location to find the corresponding hidden treasure. Collect all nine treasures to complete the Treasure Hunter challenge. Note: You should get your first treasure map from a random encounter, in which you save a Stranger from a group of bandits attacking his wagon. The subsequent maps for the Treasure Hunter challenge are located inside each successive treasure chest.
    Hidden Treasure 1: Rhodes’ Gold
      Rhodes’ Gold is located at Hanging Rock, north of Armadillo in Cholla Springs. The chest can be found at the base of the largest boulder, under a pile of rocks in a narrow area, which can be reached by exploring the north side of Hanging Rock and following the narrow path such exploration reveals.
    Hidden Treasure 2: Jackson’s Gold
      Jackson’s Gold is located just east of Rio Bravo near the Rio Del Lobo, at a location called "Del Lobo Rock". Find the gap in the rocks at the top of the cliff indicated on the treasure map, and save your game (in case you fall down to the riverbed). Move through the gap, and go to the right. Then, switch back to the left, and hug the cliff face until you can drop down into the shadow of the bulbous outcropping. Look at the map for a depiction of this route. The treasure can be found on a small ledge.
    Hidden Treasure 3: Calhoun’s Gold
      Calhoun’s Gold is located in the basement of the old mansion in Tumbleweed. Enter it using the back cellar entrance on the west side, and walk straight until you reach the basement wall. The treasure can be found below a mounted bull skull on the wall.
    Hidden Treasure 4: Tubman’s Gold
      Travel towards the San Luis River, starting from the Tree Of Skulls. The area is just north of Chuparosa. Proceed until you reach the second stone wall. Tubman’s Gold treasure is on the river side of it.
    Hidden Treasure 5: Brown’s Gold
      Brown’s Gold is located on top of the rock spires in Crooked Toes, in Punta Orgullo just east of Escalera. Proceed past the small cave with the chest, and climb to the top of the spire, using a jump, hang, climb maneuver.
    Hidden Treasure 6: Douglass’ Gold
      Douglass’ Gold is located at the Ojo Del Diablo, South of Chuparosa. The treasure is on the west side of the arch.
    Hidden Treasure 7: Garrison’s Gold
      Garrison’s Gold is located northeast of Agave Viejo, northeast of Roca de Madera. The stool-shaped rock in the first two treasure map illustrations is just off the main road leading northwest from Casa Madrugada, just above the armadillo on the main map. From the stool-shaped rock, look southwest, and you should see a path that begins just above some rock spires. Follow it to its end to find the treasure.
    Hidden Treasure 8: Pickett’s Gold
      Pickett’s Gold is located east of the ranch at Beecher’s Hope, near a large tree split by a lightning strike. The treasure is buried in a gap in the stone fence north of the tree.
    Hidden Treasure 9: Stonewall’s Gold
      North of Manzanita Post is a small, snow-covered horse path. Follow it until you reach a plateau, then explore the north side of the plateau until you find a cave. Stonewall’s Gold treasure is inside the cave.



  • Master Hunter rare animal locations
    Search the indicated location to find the corresponding rare animal:
      Khan the Jaguar: Located in the Ojo Del hills area south of Chuparosa, south of the road. Use bait if you have difficulty finding him, and kill him with a gun.
      Lobo the Wolf: Located near the Eastern edge of the Aurora Basin lake, northwest of Tall Trees. Use bait if you have difficulty finding him, and kill him with a gun.
      Gordo the Boar: Located in the Stillwater Creek area, north of the road, south of the River, and Southwest of Thieves' Landing. Use bait if you have difficulty finding him, and kill him with a gun.
      Brumas the Bear: Located in the Nekoti Rock area. He lives in a cave at the top of a mountain, northeast of the Aurora Basin lake. Kill him and take his pelt to complete the Master Hunter Level 10 challenge.
    Additionally, the following animals can be found in the indicated location(s):
      Bears: Can be found in Tall Trees.
      Bighorn and Elk: Can be found in Tall Trees.
      Cougar: Can be found around Rio Bravo, Fort Mercer, northern Cholla Springs, northern Gaptooth Ridge, and the southern and western Great Plains.
      Foxes and Raccoons: Can be found in Tall Trees (at night).
      Skunks: Can be found in Rio Bravo and Diez Coronos (at night).



  • Survivalist flower locations
    Search the indicated locations to find all ten Survivalist flowers to complete the Survivalist challenge:
      Survivalist 1 - Collect 6 Wild Feverfew: Found in Hennigan's Stead and Cholla Springs.
      Survivalist 2 - Collect 6 Desert Sages: Found in and around Gaptooth Ridge.
      Survivalist 3 - Collect 4 Red Sage Plants: Found in and around Rio Bravo.
      Survivalist 4 - Collect 8 Prickly Pears: Found in and around Punto Orgullo.
      Survivalist 5 - Collect 7 Wooly Blue Curls: Found in and around Perdido.
      Survivalist 6 - Collect 8 Butterfly Weeds: Found in and around Diez Coronas.
      Survivalist 7 - Collect 10 Hummingbird Sage Plants: Found in and around Tall Trees.
      Survivalist 8 - Collect 12 Prairie Popies: Found in and around the Great Plains.
      Survivalist 9 - Collect 15 Golden Currants: Found in and around the Great Plains.
      Survivalist 10 - Collect 10 Violet Snowdrops (collect 2 more of every herb available): Found in and around the snow-covered parts of Tall Trees.



  • Stranger locations
    Search the indicated locations to find all 19 Stranger quests. Note: You must first complete the prerequisite(s) before a Stranger's quest will become available.
    Stranger Task 1
      Name: American Lobbyist
      Prerequisite: Successfully complete the "An Appointed Time" mission.
      Location: Blackwater (gazebo)
    Stranger Task 2
      Name: Remember My Family
      Prerequisite: Successfully complete "The Last Enemy Shall Be Destroyed" mission.
      Location: Blackwater (train station)
    Stranger Task 3
      Name: The Wronged Woman
      Prerequisite: Successfully complete the "An Appointed Time" mission.
      Location: Blackwater (church)
    Stranger Task 4
      Name: The Prohibitionist
      Prerequisite: Successfully complete the "An Appointed Time" mission and Stranger Task 3.
      Location: Blackwater (near the shops)
    Stranger Task 5
      Name: Aztec Gold
      Prerequisite: Successfully complete the "Must A Savior Die?" mission.
      Location: Sidewinder Gulch
    Stranger Task 6
      Name: Poppycock
      Prerequisite: Successfully complete the "Civilization, At Any Price" mission.
      Location: Chuparosa
    Stranger Task 7
      Name: Love Is The Opiate
      Prerequisite: Successfully complete the "Empty Promises" mission and Stranger Task 6.
      Location: El Matadero
    Stranger Task 8
      Name: Eva In Peril
      Prerequisite: Successfully complete the "Lucky In Love" mission.
      Location: Casa Madrugada
    Stranger Task 9
      Name: Deadalus And Son
      Prerequisite: Successfully complete the "We Shall Be Together In Paradise" mission.
      Location: Agave Viejo
    Stranger Task 10
      Name: I Know You
      Prerequisite: Successfully complete the "A Tempest Looms" mission.
      Location: Mescalero
    Stranger Task 11
      Name: Lights, Camera, Action
      Prerequisite: Successfully complete "The Sport Of Kings And Liars" mission.
      Location: Armadillo (movie house)
    Stranger Task 12
      Name: Who Are You To Judge
      Prerequisite: Successfully complete the "Liars, Cheats, And Other Proud Americans" mission.
      Location: Rathskeller Fork
    Stranger Task 13
      Name: Water And Honesty
      Prerequisite: Successfully complete the "Political Realities In Armadillo" mission.
      Location: The path between Armadillo and MacFarlane's Ranch
    Stranger Task 14
      Name: Jenny's Faith
      Prerequisite: Successfully complete the "This Is Armadillo USA" mission.
      Location: Ridgewood Farm
    Stranger Task 15
      Name: Flowers For A Lady
      Prerequisite: Successfully complete the "New Friends, Old Problems" mission.
      Location: The path from MacFarlane's Ranch to Thieves Landing
    Stranger Task 16
      Name: Let No Man Put Asunder
      Prerequisite: Successfully complete the "Obstacles In Our Path" mission.
      Location: Coot's Chapel
    Stranger Task 17
      Name: California
      Prerequisite: Successfully complete the "Women And Cattle" mission.
      Location: Gaptooth Ridge
    Stranger Task 18
      Name: Funny Man
      Prerequisite: Successfully complete the "Exhuming And Other Fine Hobbies" mission.
      Location: Benedict Point
    Stranger Task 19
      Name: American Appetites
      Prerequisite: Successfully complete the "Political Realities In Armadillo" mission.
      Location: Armadillo (Sheriff's Office)



  • Bounties
    Search the indicated locations to find the corresponding bounties:
    NameGangPoster locationTarget locationDifficulty
    Cody WitlowWalton's GangArmadilloNew AustinMinor
    Dale ChessonWalton's GangArmadilloNew AustinMinor
    Link HustonWalton's GangArmadilloNew AustinModerate
    Rufus HigbeeWalton's GangArmadilloNew AustinModerate
    Cooper ReedWalton's GangArmadilloNew AustinLow
    Perry RoseWalton's GangArmadilloNew AustinLow
    Moe Van BarrWalton's GangArmadilloNew AustinLow
    Moses LowsonNone (Northern)Blackwater, Manzanita PostWest ElizabethModerate
    Isaiah GreeleyNone (Northern)Blackwater, Manzanita PostWest ElizabethModerate
    Americus RoeNone (Northern)Blackwater, Manzanita PostWest ElizabethVery High
    Hestor FrithNone (Northern)Blackwater, Manzanita PostWest ElizabethVery High
    Grant AveryNone (Northern)Blackwater, Manzanita PostWest ElizabethHigh
    Chalie HinkleNone (Northern)Blackwater, Manzanita PostWest ElizabethHigh
    Zebedee NashNone (Northern)Blackwater, Manzanita PostWest ElizabethVery High
    Melvin SpinneyNone (Northern)Blackwater, Manzanita PostWest ElizabethVery High
    Ralph StrickerNone (Northern)Blackwater, Manzanita PostWest ElizabethHigh
    Kent GallawayNone (Northern)Blackwater, Manzanita PostWest ElizabethVery High
    HonoviDutch's GangBlackwater, Manzanita PostWest ElizabethModerate
    DakotaDutch's GangBlackwater, Manzanita PostWest ElizabethModerate
    Geraldo ElisaldezNone (Mexico)Escalera, Chuparosa, El PresidioNuevo ParaisoLow
    Jorge ReynosoNone (Mexico)Escalera, Chuparosa, El PresidioNuevo ParaisoModerate
    Rigoberto ArtizNone (Mexico)Escalera, Chuparosa, El PresidioNuevo ParaisoHigh
    Raul OntiverosNone (Mexico)Escalera, Chuparosa, El PresidioNuevo ParaisoHigh
    Selestino HerradaNone (Mexico)Escalera., Chuparosa, El PresidioNuevo ParaisoModerate
    Julian CoronadoNone (Mexico)Escalera, Chuparosa, El PresidioNuevo ParaisoModerate
    Sergio AbeldaMexican BanditoEscalera, Chuparosa, El PresidioNeuvo ParaisoLow
    Mateo ClisanteMexican BanditoEscalera, Chuparosa, El PresidioNuevo ParaisoLow
    Cristo BustamanteMexican BanditoEscalera, Chuparosa, El PresidioNuevo ParaisoHigh
    Ramiro de la TorreMexican BanditoEscalera, Chuparosa, El PresidioNuevo ParaisoHigh
    Cesar HiguerasMexican BanditoEscalera, Chuparosa, El PresidioNuevo ParaisoModerate
    Benito PenagarzaMexican BanditoEscalera, Chuparosa, El PresidioNuevo ParaisoModerate
    Charlie MashBollard TwinsMacFarlane's RanchNew AustinMinor
    Julius GrimesBollard TwinsMacFarlane's RanchNew AustinLow
    Slink BradshawBollard TwinsMacFarlane's RanchNew AustinLow
    Harry DobbingBollard TwinsMacFarlane's RanchNew AustinMinor
    Irvin PennickBollard TwinsMacFarlane's RanchNew AustinLow
    Maurice SweetBollard TwinsMacFarlane's RanchNew AustinMinor
    Roscoe DuffyBollard TwinsMacFarlane's RanchNew AustinMinor
    Quinn MalloyNoneNew AustinNew AustinLow
    Sid WinklerNoneNew AustinNew AustinHigh
    Harlan ForbesTreasure HuntersRathskeller ForkNew AustinMinor
    Wade BassettTreasure HuntersRathskeller ForkNew AustinModerate
    Stanley MundTreasure HuntersRathskeller ForkNew AustinModerate
    Lester DuganTreasure HuntersRathskeller ForkNew AustinMinor Reward
    Clark HatfieldTreasure HuntersRathskeller ForkNew AustinLow



  • 100% completion requirements
    Successfully complete the following tasks to get a 100% game completion:
      1. Successfully complete all 57 story missions (57%).
      2. Collect all five rare weapons (2.5%) (Carcano Sniper Rifle, Evans Repeater, LeMat Revolver, Mauser Pistol, Semi-Auto Shotgun).
      3. Collect all nine outfits (4.5%).
      4. Work all five jobs (2.5%).
      5. Buy all 13 houses (2%) (rentable beds do not count).
      6. Defeat all eight gang hideouts (3.5%) (Nosalida, Fort Mercer, Gaptooth Breach, Pike's Basin, Tumbleweed, Twin Rocks, Tesoro Azul).
      7. Get "Legendary" status (Rank 10) in all four challenges (8%) (Hunting, Sharpshooter, Survivalist, Treasure) by completing them all.
      8. Collect/capture/kill all 20 bounties (2%).
      9. Help 18 of the 19 Strangers (9%). Note: The "I Know You" Stranger task is not required.
      10. Play and win all six mini-games (3%) (Blackjack, Poker, Liars Dice, Arm Wrestling, Horse Shoes, 5 Finger Fillet).
      11. Discover all 94 map locations (6%) by purchasing the maps from general stores and/or finding all the locations yourself.



  • Jobs
    There are a total of five jobs that can be completed throughout the game. The following are the jobs and their locations. Note: You cannot do Horse Breaking jobs until you have completed the "Wild Horses, Tamed Passions" mission. You cannot do Night Watch jobs until you have completed the "New Friends, Old Problems" mission.
      Blackwater Night Watch (located at the half moon icon near the bar in Blackwater)
      Chuparosa Horse Breaking (located at Chuparosa in Mexico)
      Chuparosa Night Watch (located at Chuparosa in Mexico)
      MacFarlane's Ranch Night Watch (located at MacFarlane's Ranch in New Austin)
      Ridgewood Horse Breaking (located at Ridgewood Farm in New Austin)



  • Houses
    The following houses in the listed locations must be owned to get a 100% game completion:
      1. MacFarlane's Ranch (given)
      2. Armadillo
      3. Rathskellar Fork
      4. Thieves' Landing
      5. Puerto Cuchilla - Irish's Shack (given)
      6. Chuparosa
      7. Escalera
      8. El Matadero
      9. Casa Madrugada
      10. Blackwater Saloon (given)
      11. Manzanita Point (most expensive at $400)
      12. Beecher's Hope (given)
      13. Beecher's Hope (save point transfer, counts as another safehouse)



  • Crucifix
    Give the nuns money whenever possible. Reaching maximum honor and fame may help. A nun will eventually approach you and tell you she and the other sisters have been gathering items to help your righteous cause. She will give you a cross that makes enemies less likely to hit you with bullets. Note: You must remain honorable for this to remain in effect.



  • Easy experience
    Play in online Free Roam mode. Find a gang hideout, and kill all the enemies, as well as the reinforcements that appear. Loot the bodies to get money and ammunition, then leave the hideout. After a short amount of time, the enemies will respawn, allowing you to repeat the process as many times as desired.



  • Easy money
    Find one of the bird shooting challenges. They are usually easy to find; simply listen for shots and watch for a lot of birds circling in the sky. Accept the challenge, and intentionally lose. The wager will then double. Repeat this until you have just enough money to make one more bet. Then, watch the sky and wait until you can see the amount of birds you need to win the bet. Accept the challenge, then go into Dead Eye mode, and kill the proper amount to win. Note: It may help to have moonshine or chewing tobacco in case you run out of Dead Eye. After you win the bet, put on your bandanna, and kill the man you bet against. Loot his body, and he will have the same amount of money as the final wager. The more money you have to work with, the more you can make. It is possible to loot over $20,000 from him.
    Play the "Five Finger Filet" knife mini-game in Armadillo. Bet the $100 maximum each game. The buttons you press are always in the same order; A, B, Y, X, A, B, Y. This will allow you to get $100 every 20 seconds early in the game. Repeat this process as many times as desired.



  • Easy money and honor
    Accept a bounty mission. Go set up camp somewhere, and save your game. Capture or kill the bounty target, and return to the sheriff to get your money and +100 honor. Then, go run into some water and die. When you respawn in one of your houses, the bounty mission will still be active, and you will also keep the money and honor you just received for completing the mission. Repeat this as many times as desired.



  • Easy fame and honor
    Go to Thieves' Landing, and buy the Elegant Suit. Then, go in the saloon (or any other place with cheap poker), and play poker ($25). Get caught cheating by pulling the arrow to one side. You will then have to duel with someone. Wait for the "draw" sign to flash, then aim at their right hand/arm to shoot the gun out of their hand for extra fame and honor. Note: When you do this, the bullet may ricochet and hit someone else. If this happens, they will start shooting at you. To make this easier, buy the house in town to save the game and stop others from coming after you. Repeat this as many times as desired.



  • Easy reloading
    When you are low on ammunition, enter Dead Eye mode. Your ammunition will be refilled without needing to reload.



  • Easy herding
    When you are herding, stand far back and just ride very slowly. The herd should follow the person in front of the herd.



  • Easy quick save
    Change the "Audio" settings in the "Options" menu to force the game to save. Alternately, obtain two different horse deeds. When you want to quick save your game, simply switch horses by using the other deed, and your progress will be automatically saved.



  • Dark horse
    Once you become dishonorable enough, your horse and clothes will turn black. However, they will only stay black while you are dishonorable. -From: Calvin Anderson



  • Determining horse breeds
    If you go to the general store, you can purchase horses by buying a deed for them. Instead of buying the deed, check the info, and it will give you a description of the horse's appearance. You can compare this information with horses you break to help determine the horse breed.
    Another good way to determine a horse's breed and quality is to break and ride them just a few seconds. You should be able to instantly tell the difference between a 1-star, 2-star, and 3-star horse. The stamina will deplete much quicker the lower the quality, and the horse itself will not run as fast. Physically you can also tell a difference. If you can see any ribs or bones, the horse is low quality, while thicker more muscular horses are the 3-star ones. You can get the 3-star Pearl from the "Bonnie" mission very early in the game. The Hungarian Half-bred is found in Mexico and is an off-white color. The Standardbred Pinto is all black and can be found in Mexico. Other horse breeds that can be found throughout the game are American Standardbred, Ardennais, Cleaveland Bay, Dutch Warmblood, Friesian, Highland Chestnut, Kentucky Saddler, Lusitano, Painted Quarter Horse, Painted Standardbred, Quarter Horse, Tersk, Tobiano Pinto, Turkmen, War Horse, and Welsh Mountain.



  • Map locations
    There are a total of 94 locations in the game. 45 are in New Austin, 32 are in Mexico, and 17 are in West Elizabeth. The quickest and easiest way to find these locations are through the maps you can purchase at various general stores. These will unlock all areas in a specific part of the game.



  • Homing projectiles
    With a throwing weapon (fire bottle, dynamite, or knife) in hand, enter Dead Eye mode, and try to imagine the normal targeting reticule on the screen. The target will not appear, but it works the same. If you rapidly tap RB, it will be easier. When you release the object (automatic after locking on), the projectile will home in on the target. This is really helpful when people are speeding away on horses/carts. The projectile will keep flying until it hits the target. Try this with a stick of dynamite on birds; the effect is hilarious.



  • Reaching West Elizabeth early
    Locate a cliff near the waterfall north of MacFarlane's ranch; it will say "Tall Trees" once you get to the edge. Get arrested at this spot, and you will be transported to Blackwater. To get back to New Austin, quick save the game, and then kill yourself. Note: If you buy the Manzanita Post property, you will have to use your horse to jump the unfinished bridge north of Thieves' Landing to return.



  • Ghost town
    Kill every person and animal in a town to have it marked as a "ghost town". Check the population sign at the town's border to view your progress. The town will remain empty for the remainder of the game. Note: It is recommended you wear the Bureau Uniform while doing this.



  • West Dickens urinates
    Start a mission with West Dickens that requires driving or shotgunning his carriage. When you are a few hundred yards away from the mission's starting point, press Y to jump free. Remain idle, and do not get back on the carriage. Eventually West Dickens will jump off the carriage and start urinating.



  • There Will Be Blood reference
    The town of Plainview is a reference to the main character Daniel Plainview, played by Daniel Day Lewis, in the movie There Will Be Blood. Take note of all the oil rigs.



  • Avatar Awards
    Successfully complete the indicated task to unlock the corresponding Avatar Award:
      Gentleman's Attire: Successfully complete the Rockstar Games Social Club "Skin It To Win It" challenge.
      Lady's Finest: Successfully complete the Rockstar Games Social Club "Skin It To Win It" challenge.
      Posse t-shirt: Unlocked when the multiplayer community reaches an unspecified amount of money in the "Strike It Rich!" challenge.
      Red Dead Redemption logo t-shirt (red): Open a chest northwest of Riley's Charge in a burnt down building.
      Rockstar logo t-shirt (yellow): Open a chest upstairs in the attic at the Marston Farm house at Beecher's Hope.
      Sombrero: Shoot the hat off an enemy in Expert Aim mode.



  • Red Dead Redemption t-shirt (Avatar Award) location



  • Easy "Dastardly" achievement
    Wait until a girl tries to steal your horse, or during the random encounter where there are bandits behind a stage wagon. Kill the bandits, and hogtie the girl. Find a train on your map, and put her on the tracks in front of it to get the "Dastardly" achievement.



  • Easy "Manifest Destiny" achievement
    Go to the northeast area of the game (Great Plains) once you reach it later in the game. There will be only one pack of buffalos at any given time. Kill all the buffalo in the pack to get the "Manifest Destiny" achievement.



  • Easy "Most Wanted" achievement
    Note: The entire process takes place while the player is under the palace with the following glitch. Travel to Escalera. There is a palace at the top surrounded by cement walls. Enter through the doors. However, only one set of the doors work. Enter the palace, and go left. You will see a potted plant in a corner next to a bookcase. Get behind it by either jumping over it or walking behind it. Face the bookshelf and crouch. You should fall through the floor; if not, spin in circles while crouched until it happens. If you end up in some random room with no doors or windows, you will be stuck and must kill yourself to be freed. Once under the palace, you can shoot through the walls, but no one can shoot back. To leave this area, just walk out of any of the walls. Get a bounty of $1,000, and maintain the public enemy pursuit for ten minutes of real time. Make sure the Mexican army stays on you for that period of time. Wait for the pursuit to dissipate. Let the pursuit die out to get the "Most Wanted" achievement.



  • Achievements
    Accomplish the indicated achievement to get the corresponding number of Gamerscore points:
      High Roller (10 points): Win over 2000 chips in a hand of Poker.
      No Dice (10 points): Complete a game of Liar's Dice without losing a single die.
      What About Hand Grenades? (10 points): Get a ringer in a game of Horseshoes.
      Austin Overpowered (25 points): Complete Twin Rocks, Pike's Basin, and Gaptooth Breach Hideouts in Single Player.
      Evil Spirits (25 points): Complete Tumbleweed and Tesoro Azul Hideouts in Single Player.
      Instinto Asesino (25 points): Complete Fort Mercer and Nosalida Hideouts in Single Player.
      Fightin' Around the World (5 points): Knock someone out in melee in every saloon in the game in Single Player.
      Strange Things are Afoot (10 points): Complete a task for a Stranger.
      People are Still Strange (25 points): Complete 15 tasks for Strangers.
      Buckin' Awesome (10 points): Break the Kentucky Saddler, the American Standardbred, and the Hungarian Half-bred.
      Clemency Pays (10 points): Capture a bounty alive.
      Exquisite Taste (10 points): Purchase a rare weapon from a gunsmith.
      Bearly Legal (5 points): Kill and skin 18 grizzly bears.
      He Cleans Up Well! (10 points): Obtain the Elegant Suit.
      More than a Fistful (10 points): Earn $10,000 in Single Player.
      Frontiersman (20 points): Obtain Legendary rank in any Single Player Ambient Challenge.
      The Gunslinger (5 points): Score a headshot on any enemy using Expert targeting mode.
      Man of Honor / Chivalry's Dead (25 points): Attain highest Fame rank and either highest Honor rank or lowest Honor rank.
      Gold Medal (25 points): Earn a Gold Medal Rank for a combat mission in Single Player.
      On the Trail of de Vaca (10 points): Uncover every location on the map in Single Player.
      Friends in High Places (10 points): Use a pardon letter with more than $5000 bounty in Single Player.
      Redeemed (100 points): Attain 100% in the Single Player Game Completion stat.
      Mowing Them Down (20 points): Kill 500 enemies with a mounted weapon in any game mode.
      In a Hail of Bullets (20 points): Kill 500 enemies with any pistol or revolver in any game mode.
      Long Arm of Marston (20 points): Kill 500 enemies with any rifle, repeater, or shotgun in any game mode.
      Bullseye (20 points): Get 250 headshots in any game mode.
      Unnatural Selection (20 points): Kill one of every animal species in the game in any game mode.
      Have Gun Will Travel (20 points): Complete all Hideouts in a single public Free Roam session.
      Slow on the Draw (10 points): Get 10 assists in a single Hideout in a public Free Roam session.
      Hit the Trail (10 points): Get from Blackwater to Escalera before sundown in a public Free Roam session.
      Posse Up! (10 points): Create a posse and get the maximum number of members.
      The Quick and Everyone Else... (20 points): Be the top scoring player in any three consecutive FFA games in public matches.
      How the West Was Won (20 points): Reach the top rank for multiplayer experience.
      Go Team! (20 points): Be on the winning team for four consecutive victories in any team based game in public matches.
      Most Wanted (10 points): Become a Public Enemy for 10 minutes and escape alive in a public Free Roam session.
      Red Dead Rockstar (10 points): Kill a Rockstar or someone with this achievement in a public multiplayer match.
    Additionally, there are 12 secret achievements:
      That Government Boy (10 points): Complete "Exodus in America".
      Land of Opportunity (30 points): Complete "The Assault on Fort Mercer".
      Sons of Mexico (40 points): Complete "The Gates of El Presidio".
      No More Fancy Words (20 points): Complete "An Appointed Time".
      A Savage Soul (10 points): Complete "At Home with Dutch".
      The Benefits of Civilization (90 points): Complete "And the Truth Will Set You Free".
      Into the Sunset (100 points): Complete "The Last Enemy That Shall Be Destroyed".
      Nurture or Nature? (50 points): Complete "Remember My Family".
      Dastardly (5 points): Place a hogtied woman on the train tracks, and witness her death by train.
      Spurred to Victory (10 points): Complete 20 story missions without switching to a new horse at a hitching post.
      Heading South on a White Bronco (5 points): Evade the US Marshals while riding the Hungarian Half-Bred horse in Single Player.
      Manifest Destiny (5 points): Kill the last buffalo in the Great Plains in Single Player.
    The following achievements require the "Outlaws To The End" bonus downloadable content:
      Well done (5 points): Complete a Co-Op mission.
      Have posse, will travel (15 points): Complete all Co-Op missions.
      2 guys, 1 Coop (10 points): Complete a Co-Op mission with just 2 people.
      Stake a claim (5 points): Gold medal any Co-Op mission.
      Struck gold (10 points): Gold medal all Co-Ops missions.
      Friends indeed (5 points): Complete a Co-Op mission without anyone dying.
      You rule! (15 points): Complete all Advanced Co-Op missions.
      The mother lode (20 points): Gold medal all Advanced Co-Op missions.
      Dodge this (10 points): Achieve a kill chain of 10 or more in any Advanced Co-Op mission.
      Bulletproof (5 points): Complete a Co-Op mission without dying.
    The following achievements require the "Legends And Killers" bonus downloadable content:
      Call it a Comeback! (10 points): Come back from a 2-0 deficit and win a Hold Your Own game.
      Who needs Deadeye? (10 points): Kill 3 or more players in a standoff or showdown.
      Stick and Move (10 points): Get 3 kills with knives or throwing knives in a single competitive match.
      Double bagger (10 points): Double capture 3 times in a single Gold Rush map.
      Headhunter (10 points): Kill 5 players via headshot in a single Shootout or Gang Shootout.
      Legendary (10 points): Reach level 50 and pass into Legend.
      Hail Mary (10 points): Get a kill greater than 35 yards with a Tomahawk.
      Axe Master (10 points): Complete all Tomahawk challenges in Single Player.
      Original Gunslinger (10 points): Get 25 Deadeye kills with Red.
      Reeeeal Good (10 points): Get 25 Dynamite kills with Pig Josh.
    The following achievements require the "Liars And Cheats" bonus downloadable content:
      Master Exploder (10 points): Complete the Explosive Rifle Single Player Challenge.
      Pa-Pa-Pa-Poker Ace (10 points): In a full Multiplayer Poker game, beat the table when blinds are at maximum.
      The Big Bluff (5 points): In a Multiplayer Poker game, win a hand by forcing someone with a better hand to fold.
      In A Van Down By The River (5 points): In a Multiplayer Poker game, win a hand on the last card when you were losing prior.
      Compulsive Liar (10 points): In a full Multiplayer Liar's Dice game, win without losing a single die.
      Good Call (5 points): In a single Multiplayer Liar's Dice game, successfully make a spot-on call.
      One Die to Rule Them All (5 points): In a Multiplayer Liar's Dice game, win with only one die left.
      Triple Crown (10 points): Get first place in all races in any Grand Prix.
      Peacewalker (5 points): Finish a single race without getting shot or killed, and without shooting a bullet.
      From Glue to Mon Dieu! (5 points): During a Grand Prix, finish a race in first after placing last in the previous race.
      We Must Protect This House! (10 points): While on defense, do not allow the attacking team to capture any of their objectives.
      Avatar of Death (5 points): Successfully complete either round of a Stronghold map without dying.
      Legion of Boom (5 points): Get a triple kill while on the attacking team in Stronghold.
      Over 9001 (5 points): Attain over 9,001 points in a single Free Roam session.
      Put the Posse on a Pedestal (5 points): Attain over 50,000 posse points in a single Free Roam session.

  • Followers